Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy!
Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found.
You find yourself in rustic, pre-modern Tuscany, where you've inherited a meagre vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers... and the dream of owning the best winery in Italy.
Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest.
Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.
Components:
Cards
42 vine cards (green deck)
36 wine order cards (purple deck)
18 field cards
24 Automa cards
36 mama & papa cards
38 summer visitor cards (yellow deck)
38 winter visitor cards (blue deck)
boards
1 game board
6 vineyard mats
Pieces
30 worker meeples in 6 different colours and 1 grey temporary worker
6 grande worker meeples
50 glass tokens (grapes & wine
6 wake-up tokens (roosters)
6 victory point tokens (corks)
6 residual payment tracker tokens (wine bottles)
48 wooden structure tokens (8 unique tokens for each colour
Yet another game whose title and box art do not do justice to either the contents or the gameplay.
Planting vines, harvesting, producing wine and selling it. Frankly, the only worthwhile part seemed omitted - drinking the stuff! But once again I was misled. Like the adage don't judge a book by its cover, don't judge this game by the outside of the box. I'd place this on the easy end of the medium range in terms of worker placement games. The board and pieces have a fine mellow richness and the wooden meeples and small wooden buildings combine well with the buildings and fields depicted on the game board. There is a very neat interaction between the effects of the various locations that you can place your meeples and you do need to be careful about the sequencing of your actions, as it's easy to find that there is a small element missing from your grand design or that your opponent/s have got in and put a spoke in your wheel by stealing the last remaining spot. In this respect it is reminiscent of Stone Age, another of my favourite games. Oh, and I did learn a little bit about wine growing and production in the process. So, in all a well-themed, attractive production that scales well according to the number of players from 2-6.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG),
wargames rules, miniatures
and
scenery, new and traditional board and card games for the last 40 years